

There are also two special melee attacks that when used on a living Aragami, steal a portion of its essence and temporarily boosts the power of your God Arc. Some weapons possess animation-cancelling actions as part of their skillset. The final stage of ground combos and Aerial Triangle universally have longer backswings than normal, as do some unique actions of weapons, which can leave you vulnerable to Aragami attacks. Aerial Square combos can be repeated once without landing by Jumping in mid-air this requires either the Double Jump skill or being in Burst.Īll attacks have animations that return the weapon to neutral position some games refer to this as “backswing”, with “animation cancels” being techniques that mitigate it. Ground attack stages can be freely interchanged without resetting the combo ‘count’. A rapid succession of these attacks is a combo, and every weapon has a sequence for each type, with different damage multipliers and Oracle gain at each stage. There are two basic attack types common to all weapons: and. I intend to cover Predator Form and Blood Arts in separate guides, as they are mechanics that only exist in their respective games, but let’s just see how I do for space in this one first. Here I will be introducing you to the six types of melee weapons you will find in Resurrection and Rage Burst, going over their unique features and discussing the advantages/disadvantages they each possess. Some of the terminology is going to be transliterations and/or my own translations, which may or may not be updated when the games are released.

Welcome to Fenrir! This is a guide - first of many planned - intended mainly for new God Eaters starting the series, but hopefully also be helpful to even seasoned veterans, who probably didn’t have access to much of this information due to it being buried in Japanese wikis and message boards.
